Maps¶
Maps are instantiated via the starry.Map()
class factory, which
returns one of several different kinds of maps, depending on the
arguments passed to it.
-
starry.
Map
(ydeg=0, udeg=0, drorder=0, nw=None, rv=False, reflected=False, **kwargs)¶ A generic
starry
surface map.This function is a class factory that returns either a spherical harmonic map, a limb darkened map, a radial velocity map, or a reflected light map, depending on the arguments provided by the user. The default is a spherical harmonic map. If
rv
is True, instantiates a radial velocity map map, and ifreflected
is True, instantiates a reflected light map. Otherwise, ifydeg
is zero, instantiates a limb darkened map.- Parameters
ydeg (int, optional) – Degree of the spherical harmonic map. Defaults to 0.
udeg (int, optional) – Degree of the limb darkening filter. Defaults to 0.
drorder (int, optional) – Order of the differential rotation approximation. Defaults to 0.
nw (int, optional) – Number of wavelength bins. Defaults to None (for monochromatic light curves).
rv (bool, optional) – If True, enable computation of radial velocities for modeling the Rossiter-McLaughlin effect. Defaults to False.
reflected (bool, optional) – If True, models light curves in reflected light. Defaults to False.
Classes instantiated by this function: